


You can look at the Steal GPL function, it helps decide if they are successful with the steal attempt and what then get if they do.Īs for the extra abilities of the Adept, etc., I'm not sure.

More documentation and examples will help, I will try my best.Īrtifice is the characters trickery/cleverness stat. Note I didn't paste in all the contents inside the Description for brevity, but all of the original data should be included, and you would change the desired values to what you want. xml file, you should take all the text that is inside a tag, the game will replace data at that level of granularity.Ī new file that modifies the Adept would look like: dat files are simple text files, as are the. Yes, the documentation is lacking with the mod system. Same goes for Barbarian not having listed that they sometimes are knocked out instead of outright killed. Ie for the Adept I know they have some kind of staff whirlwind attack that isn't listed. xml files into a mod-ready format.Īlso, do I need to keep all the info in the those files, or should only keep the information for the units I'm editting? ie Should I only keep the hero data in those files and remove the monster data, or keep the monster data?ĮDIT: Also, what does Artifice do exactly? I think I understand what willpower does (makes them resist going to Bungalows or Gambling halls) but I have no idea what Artifice does.ĮDIT2: While looking through files, I noticed that several of the changes for expansion heroes, ie Adept, don't have listed their extra abilities. What I'm looking to do is to make some general modifications to the heroes (found in mx_characters.xml and m_characters.xml) and can't figure out how to convert the. bcd files? I tried drag and drop on the gplbcc.exe but it didn't appear to do anything same with MakeGPL.bat Unless I missed reading it in the documentation, how do you go about creating a mod in the first place?
